By using this site, you agree to our Privacy Policy and our Terms of Use. Close

I finished it couple of days ago.

Like:
- actual narrative sandbox (I think AAA publishers will copy it), which doesn't force one solution
- almost no NPC is "protected", game keeps on going, maybe you will miss some info, but maybe you will find it other way
- shifts in world as you progress in poking the holes in BBEG's power structure
- limited time, which makes you think about what to do next (though there's plenty of it, maybe too much actually)

Dislike:
- too much of Witcher 3 DNA
- in many instances fairly undercooked world
- enemy variety (pretty much everything is reskin of maybe 5 enemies)
- combat, while fun for its directionality, gets repetitive
- diplomacy is in most cases an afterthought
- lootathon approach to items, with nothing actually feeling special

There is underlying greatness in this one, core idea behind timed narrative sandbox is very good, but there's plenty that's not so good, and while being good modern Action RPG (and it is indeed more of a Action RPG than Action Adventure with RPG coat of plaint), it falls flat in quite a few things as an actual RPG.

Was it worth 70 euros? Yes, I got it due to my "support the developer at launch" mantra, cause I liked what they were trying to achieve on (what is currently considered) AA budget, and in the end I did enjoy it, though I would rate it 7/10 as an RPG and 6.5/10 overall (I'm harsh when giving scores, my favourites usually sit around 8-8.5/10). Is it actually worth those AAA 70 euros for random buyer? Not so sure. But I do hope they do well financially and keep on developing and ironing this idea further.

Last edited by HoloDust - 6 hours ago