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Zkuq said:

I've had little time to explore VR games so far, but I would certainly be open to seeing more VR support in games, including different treatments like you said. I guess price is the main factor hindering VR adoption, but the nausea issues must not help either.

I elaborated on MGSV a bit more in my response to the other quote in my previous post, but basically being a stealth game, the amount of noise you make matters a lot, and it just happens that noise-wise the sweet spot for approaching people from behind is between the speeds allowed by keyboard controls. If I recall correctly, the speeds supported by the keyboard controls aren't useless either, but the game would really just benefit from more control in movement speed. I think I learned this only after playing the PS4 version a good while after I'd played the game originally on PC.

Ah, like Hitman WoA. I played that on PSVR2, minus the miming yank and not able to get the gun out of my crotch while sitting, amazing VR experience lol. Don't need guns there as throwing is OP, eye tracked assisted aim (gaze throwing) is godlike haha.

One two done