| Zkuq said: In most cases, VR is more like an entirely separate mode rather than a control method. I guess that's a fair point though. I see we have another that hasn't played Metal Gear Solid V on PC. |
I wish VR would be treated like a control method rather than forcing body inventory, miming actions and opening every drawer into the gameplay! Hence I enjoy Aeon of Ruin so much!
What does MGS V do differently with analog controls than just having 2 or 3 different speeds? TR 1 on PC already had holding shift down to walk. (I haven't played MGS V at all, have it somewhere, never got to it)







