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Zkuq said:

In most cases, VR is more like an entirely separate mode rather than a control method. I guess that's a fair point though.

I see we have another that hasn't played Metal Gear Solid V on PC.

I wish VR would be treated like a control method rather than forcing body inventory, miming actions and opening every drawer into the gameplay! Hence I enjoy Aeon of Ruin so much!

What does MGS V do differently with analog controls than just having 2 or 3 different speeds? TR 1 on PC already had holding shift down to walk. (I haven't played MGS V at all, have it somewhere, never got to it)