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Zkuq said:

This does seem like the correct answer, although I've never played a ton of shooters, so I'm hardly one to judge too well. For a bit of variety, I'd like to add Operation Flashpoint, even though I'm not exactly very familiar with it.

It's pretty funny how most of the posts here so far favour the time(s) when console shooters weren't really a huge thing yet. The pre-analog stick era seems to be the most popular so far, then it's the early analog stick era. I wonder if it's just the small sample size we have here or if consoles did something detrimental to shooters. I'm guessing it's a bit of both. Another potential factor is online play, which can be fun but probably doesn't contribute well to creating classics: games with a heavy multiplayer focus seem to be less likely to become classics, but shooters are a genre that works particularly well in multiplayer.

Mouse is just so vastly superior for looking around and aiming that I never really got on with analog sticks. It's fine for 3rd person but 1st person still feels wrong. I'm just starting to like fps again in VR, head look and free aiming. The first time I tried Halo on XBox was miserable, never finished the game. Also online play moving from LAN parties with friends to assholes online got me off multiplayer. Even with friends it was vastly inferior not being in the same room. So yep, analog sticks and online play kinda ruined it for me, while split-screen always had issues compared to having multiple PCs, each their own screen. Consoles slowed the pace of shooters down as well to cater to the inferior controls. Wrath: Aeon of Ruin on PSVR2 feels like a proper fps again (and runs on the Quake engine!)