Soleron said:
ArtznCraphs said:
Symptomatic of the game industries' inability to craft narratives and concepts with real world truths, and why games are not being taken seriously next to film. Even fantasy fails without nods to truth.
So American militaristic and law forces are always the good guys, or heroes, even though militarism is not a very heroic or moral concept, and many police are "just doing my job/whatever I'm told)." Black culture can only exist in primitive poverty or crime ridden urban sprawl, or athletic competition. The only conflict worth portraying is saving the world-kingdom/killing god(s) and it can be done by a ragtag group of young people.
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Games. are. not. moral. lessons.
Games. are. escapism.
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You do realize I'm replying to an idea someone else put forth. I like to actually acknowledge people's points in a somewhat relevant manner instead of throwing my hands up and "oh well, it's just games n' stuff"