By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Cerebralbore101 said:
Kyuu said:

IIRC he said retailers take around 30% vs the 15% that goes to platform holders. He only corroborated what others before him said. Who mentioned anything about a 40% cut?

Platform holders and publishers want to eliminate retailer cuts, physical printing/manufacturing costs, and trading/sharing from the equation. COD blatantly chose code in a box over GKC, probably because they don't like the trading/sharing aspect of GKC.

It's crazy that GKC which was frowned upon a coupe of months ago will soon be seen as the best option!

Here's the article Jason was quoting. https://www.serkantoto.com/2020/12/30/price-video-console-game-digital-physical/

Retailers do typically get a 30% cut and Platform holders do get 15%. So you were right. At least with 3rd party games. Otherwise 1st party games keep a much bigger share of the money since they do double duty as developer and platform holder. 

Yeah this is the same link that I shared with you over a year before Jason made his video.

The 5% for manufacturing the physical media is outdated though, because Switch 2's expensive cartridges weren't accounted for. There's a reason why most 3rd party publishers are going for GKC.