ConsoleWarVet said:
DLSS also uses AI-generated frames. It inserts those frames between genuinely rendered frames. That is called DLSS AI Frame Generation and has been around since DLSS 3. Further, the AI in DLSS Super Resolution (the process you described) independently fills in “missing details” as part of its up scaling process. Both of these censor the artist’s work in real-time by imposing changes they never intended. It also means you are playing a simulated version of the game instead of the actual game if the AI generates enough frames and alters them in the upscaling process. |
DLSS was made to be the AI upscaling tech, but Nvidia kept adding new techniques under the name. But does upscaling really change the developers intent or it is doing something that is not truly correct on the objective level? So basically, you're disliking AI frame gen and neural rendering. Prove to me that AI upscaling is changing the intent with DLSS 4.5 version set on quality or DLAA mode.







