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Zippy6 said:

Digital Foundry Article:

- Footage from Base PS5

- Runs a native 1440p spatially upscaled to 4k, doesn't seem to use any AI Upscaling or even TAA for some reason.

- 30fps, stable with only occasional single frame drops.

Even though it's 30fps I'm surprised the Base PS5 is able to run a game looking like this at a 1440p native resolution.

https://www.digitalfoundry.net/features/gta-6-an-extended-look-analysis-perhaps-the-most-impressive-showcase-weve-ever-seen-in-real-time-rendering

Stable-ish 40fps on PS5 Pro (with internal 1080p or lower PSSR'd to 4K) seems doable to me, if maybe with slight reductions like lower crowd density.

Curious how it'll run on PC handhelds, we can extrapolate Switch 2's performance from that.