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So I have been building a real-time 3D world for a world-building exercise I am doing. Here is a screenshot from within the 3D world. The world is about 3000 sq.km. That dome in the distance is about 4km from the camera. 

I recently moved from using UE5 to Nvidia's Path Tracing Godot fork. 

Learning a lot about path-tracing in the process too.

Everything is path-traced in the image. Runs at about 1080p 70fps DLSS Quality (transformer model) on an RTX 4090m 150W.

Last edited by sc94597 - on 27 August 2026