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Nice article, he's right when he says that the real line should be between good and crappy games, but he doesn't realize that there is a new market with new gamers: sooner or later a part of them will evolve, get tired of playing only simplistic games and will ask for more complex ones, and voilà, a new generation of "hardcore" gamers, perhaps quite different from the current one, will be born, creating as ever a request for hardcore games. And an even greater part of them will remain casual, but will learn to tell good from crap, so there will always be a market for good quality casual games too.
And there will always be a minority, alas quite consistent, of morons and/or tasteless people that will eagerly eat whatever colourful shit is proposed to them. Big Brothe(r|l) has a big audience share, but its audience is still a minority of population, we must live with them, unless we prefer to go postal and strafe them
But wait, this always happened, even in the era of hardcore dominance, good titles have always been a minority of pearls users had to learn to distinguish from ubiquitous dung. Nihil sub sole novi.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW!