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The second part of the gaming news:

Endless Legend 2 is escaping early access in September and adding new major, minor and rogue factions
https://www.pcgamer.com/games/strategy/endless-legend-2-is-escaping-early-access-in-september-and-adding-new-major-minor-and-rogue-factions/
Endless Legend 2 seriously impressed me when it launched in early access last year. And now it's poised to escape its development shackles and appear fully formed, as the 1.0 launch now has a release date.

Rockstar's great Midnight Club racing series was killed off for one simple reason, and you can probably guess what it was
https://www.pcgamer.com/games/racing/rockstars-great-midnight-club-racing-series-was-killed-off-for-one-simple-reason-and-you-can-probably-guess-what-it-was/
Every few years or so I find myself idly wondering whatever happened to Midnight Club, Rockstar's arcade street racing series. I quite liked Midnight Club 2 back in the day, although I fell away from the series after that because, in fine Rockstar fashion, subsequent games weren't released on PC. The series as a whole ground to a halt in 2008 with Midnight Club: Los Angeles—despite going over well with critics, the series was never heard from again.
In a new interview with Kiwi Talkz on Insider Gaming, former Rockstar designer Kris Roberts, who worked on multiple Midnight Club games and Red Dead Redemption before leaving in 2010, said there were a few factors involved in the decision to kill the series, including missed deadlines and "non-trivial conflict" between Rockstar New York and the San Diego studio where Midnight Club was developed, but the obvious elephant in the room was Grand Theft Auto.
>> How surprising! /sarcasm

Statistically, your PC probably doesn't come close to the recommended RAM requirement for this third-person shooter's upcoming playtest
https://www.pcgamer.com/games/third-person-shooter/statistically-your-pc-probably-doesnt-come-close-to-the-recommended-ram-requirement-for-this-third-person-shooters-upcoming-playtest/
Cinder City, the upcoming "open-world cinematic third-person shooter set in a fallen near-future Seoul," popped some eyes earlier this year when it came to Steam recommending 64GB of RAM. That turned out to be a mistake, but the minimum requirement is still 32GB, which is a lot—more than the majority of respondents to the most recent Steam Hardware and Software Survey have, anyway—and as PC Gamer's Nick Evanson noted at the time, either the remaining specs contain other, still-uncorrected mistakes, "or the game is an unholy mess of non-optimization."
That complicates the usefulness of those system requirements somewhat, so here's a more practical way of determining whether your rig is up to snuff: A pre-alpha playtest set to run August 14-16, and you can sign up for a shot at access right now.

'I was this close': Teenage dev's $200 joke game made nearly $1.4 million on Steam before the refunds came flooding in
https://www.pcgamer.com/games/i-was-this-close-teenage-devs-usd200-joke-game-made-nearly-usd1-4-million-on-steam-before-the-refunds-came-flooding-in/
This Game Costs 200 Dollars is a game on Steam that, literally, costs $200. The listing describes it as a "psychological 'comedic' experience," and promises it's absolutely worth "every single cent" of its wildly inflated price. You might have doubts, but it was enough of a hook that for one brief, shining moment, developer Stolen Valor Studios—actually 18-year-old Michael Major—was a millionaire.
Major told his tale to WMUR-TV (via GamesRadar), saying This Game Costs 200 Dollars—released on January 30, nominally a sequel to This Game Costs 10 Dollars, which came out just days prior—was intended as a joke, and not something he expected anyone would buy. But a few months later, according to the report, he realized that plenty of people had purchased it—to the tune of nearly $1.4 million.
The problem? Nearly all of the people who bought it—most of them from China—immediately refunded it, most without playing it even once. Major said he doesn't know why people in China were buying and immediately refunding the game, but speculated that it may have come to attention via an ad or "scheme" of some sort.

Warhammer 40,000: Dark Heresy will let us recruit a space elf pirate and one of the holy psychics whose lives are nasty, brutish, and short
https://www.pcgamer.com/games/rpg/warhammer-40-000-dark-heresy-will-let-us-recruit-a-space-elf-pirate-and-one-of-the-holy-psychics-whose-lives-are-nasty-brutish-and-short/
Dark Heresy is currently in beta, and Owlcat is keeping everyone informed about the inquisitorial CRPG's progress via a quarterly update. Said update collates news including the addition of daemonhosts to the enemies we'll face (if you've gone up against them in Darktide you'll know that's a big deal), community-voted customization options making it into character creation, and two new companions for us to collect for our squad like grim Pokémon.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.