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ConsoleWarVet said:

I think it's about balance.  Sometimes less is less, sometimes more is more.  It's really a case-by-case basis, depending on whether features/content are included purposefully and with care so that it reinforces the experience rather than padding game time or putting checks in boxes.

Witcher 3 is a masterwork as far as quests are concerned, Cyberpunk 2077 has all sorts of features that are fully integrated into the gameplay, but then there are trendchasers.  Halo Infinite multiplayer has too much going on with the HUD and it would probably be better if it was more rudimentary.  Sometimes a crafting system is thrown in for the sake of having one, while Dark Souls has a very well-balanced upgrade system instead.

It could be a good philosophy for devs, though, the less-is-more approach.  Could keep them focused on what's important instead of demanding glut.  I think I just talked myself into Less is More as a development philosophy rather than a measuring stick for content.  If devs focus on the important stuff and knock it out of the park, it doesn't matter if there's less or more, because it's the best version of itself, and I'd rather less be best than more be mid.

Well said! (And welcome to the forums. :) Always love seeing new faces around here. LMK if you’ve got any questions or concerns. Glad to see you’ve got your pfp set up.)