By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Kyuu said:

@twintail
If (and only if) the physical $953M figure really represents the 15% cut vs the digital $6.35B representing the entire revenue (which in this case equal to consumer spending, or 100%), this means Physical tied Digital in popularity that year. This "$953M" is as misleading as it gets, it more represents "profit before tax" than revenue or consumer spending.

I made an embarrassing error in this calculation lol. I didn't account for 1st party titles from which Sony gets a 65%~ cut. Around half of this $953 million may be from 1st party titles. I'm not going to do the math and extrapolation properly, but this should bring down consumer spending on physical to roughly $3.9 billion. The $6.3 billion I calculated assumed 1st party games don't exist (and therefore physical revenue is exactly 15% of consumer spending). $3.9 billion from physical vs $6.35 from digital sounds more reasonable than a tie.