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I'd just like to point out that Playstatin's MAU averages 123 million over 2024 and 2025, per Sony's financial reports. There's 92 million PS5's currently. Even if we assume that 100% of PS5's out there have an active user and aren't sitting in a pawn shop we still have 31 million PS4 users at minimum to account for. And if those 31 million PS4 users are still buying even one game a year that game is almost certainly going to be digital on Sony's spreadsheets because Sony can't track second-hand sales. So that's 31 million sales at minimum per year that are forced digital sales. Assuming that your average PS5 owner buys 4 games per year (One more than the standard industry claim, just so I can give digital an unfair legup. I like to work from a handicap.) then we have 368 million games sold per year for PS5. Now let's add in the 31 million games sold digitally on PS4. Well it's easy to see from the get go that 8%-10% of these "digital sales" are just people buying PS4 games digitally because new PS4 games are out of print and Sony can't track second-hand sales.

So it's easy to see that if you take the 78% digital average from Sony's 2025 reports and subtract even 8% from the PS4 numbers that I worked out above, we have 70% average digital sales ratio for PS5 alone. Now account for indies and other digital-only games. This should all be intuitive by the way. I shouldn't have to spell it out for anyone.