There are probably as large of a pool of games that shaped my gaming taste by not being my cup of tea. Going to mention a few of them as well.
Doom - A classic for a reason. This was my first introduction to the FPS genre. I have visited a few games a few times after. Counter-Strike, Unreal tournament and Halo to name a few. Just seeing a gun, shooting anything in sight from the first person perspective felt like I was doing the killing, and I did not like that one bit. When I play video games I do not put myself in the position of the one doing all the things in the game, I view it more as enacting someone else actions rather than my own. The level of violence put me off a lot as well making me skip out on games I later figured I enjoyed.
Fire Emblem Sacred Stones - I loved the first GBA game. I loved the Japanese only first GBA title in the series as well. I come to despise the Sacred Stones. what I liked the most with the first game was building my characters. The number of items, units and experience points that could be gathered from one playthrough was limited. What you got is all you get and managing that was one of the things I enjoyed the most in Fire Emblem. I know I'm very much an outlier here but being able to farm experience on unites that constantly respawn is my least favorite aspect of any game. And no, just not doing it does not work for me, that it is even possible remove all pride from building a character in a game for me. I just have no value if it can be done infinitely, then the deciding factor is time spent, not skill.
Backpacker 3 - I do not think this series exists outside of Scandinavia. The first two games made learning cool and fun. The third installment made it clear that the learning part was not the fun part. Everything I liked about the first game was removed all that was left was questions. One of my favorite games ever is an educational game. I have not tried one out since the complete trash Backpacker 3 killed the series and the genre.







