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Honestly, very different games.

OoT is good game, but whether you'll like it or not depends really on how open you are to quite different experience, as well as your expectations - Zelda, in its original design and essence, is item gated progression game (being Metroidvania in many aspects), where dungeoneering in search for those items is key aspect of game loop, having different amount of obstacles to free roaming in its overworld that those items later let you overcome.

Zelda had few formulas over it's lifetime. OoT is A Link to the Past formula, but (due to technical reasons of going 3D) with less freedom. ALttP was already less open than Zelda 1, which, IMO, strikes perfect balance between dungeons, item gated progression and openness. BotW went the other way around (overcompensating from Skyward Sword's rigidness), stripped item gated progression and let you roam freely (after tutorial), focusing on roaming part of original formula.

OoT formula (heavy on puzzle dungeons, less freedom to roam freely) pretty much stuck around for 3D Zeldas, with fans both loving it and hating it, not in the small part due to how much its overworld became constrained. But if you would like to experience beautifully crafted world with great dungeons that has that certain "Zelda feel" that you probably heard of (that BotW/TotK lack), OoT, though not the best, comes highly recommended.