smroadkill15 said:
It's not uncommon for AAA games to range in the 100-500M+ range. What budget defines a AAA game? 50M+? Can't really say, but all the big ones seem to cross over 100M easy these days. Gears E-Day is not strictly linear. It has side objectives like rescuing people in buildings as they demonstrated in the direct. It's the longest Gears game according to the devs. Not to mention 4v4 pvp and 12 person horde mode. |
$100 million and $500 million aren't in the same category. Gears's budget is too high for what it is, why is this even debatable? I don't recall anyone arguing that Spider-Man 2 wasn't too expensive even though it may end up selling over 3 times more on PS5 than Gears on all platforms.
Call a spade a spade.








