| G2ThaUNiT said: Yeah, you'd think Xbox going multiplat with all their first party releases would've been raking in money. It's been anything but. |
The issue is the amount of studios they have.... game development is expensive.
This is development costs vs Game-pass effects.
Multi platform was like a band-aid that helped the bleeding.
The solution is obvious..... timed exclusives return.
Day and Date dies (gamepass games are offered after like 4-6months only, even xbox 1st party ones).
All the issues goes away.... if you grow your console hardware user base, and get them back to buying games.
(However we're mid a ram/storage crisis... its costly to grow a user base atm. Which again, points back to why Phil was going the other direction)







