By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Snesboy said:
@ sc94597

Yes, RE4 for the GameCube had normal mapping, which was one of the reasons it was a total pain to port to PS2 and why RE4 looked as good as Doom 3.

 

You got two points off. Firstly, the GC just had bump mapping, which is just normal mapping with monochrome instead of full color (which means it takes a lot less memory). Since the textures underneath have full color, it's not really losing that much to just do bump mapping. In fact, the demo for the Quantum 3 engine says it just used bump mapping instead of normal mapping, just really high quality bump mapping.

Secondly, it was the lack of texture compression that was the problem with the PS2. The system could still do the same mapping and resolution on the textures (trust me on this), but the color depth is a lot lower, as well as the polygon count.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs