By using this site, you agree to our Privacy Policy and our Terms of Use. Close

The second part of the gaming news:

One of the first games made in the Build Engine is about to be delisted
https://www.pcgamer.com/games/fps/one-of-the-first-games-made-in-the-build-engine-is-about-to-be-delisted/
The Witchaven games are not the most beloved first-person slashers of the 1990s, but they're an important bit of history. Developed by Capstone, they're first-person slashers loosely based on a set of dungeon maps for D&D released by Wyrm Works. You're a knight with a variety of mostly melee weapons and a few spells, and a volcano full of goblins, witches, and other greeblies to kill.
(...)
Witchaven's most notable for historical reasons. When it came out in September 1995 it was the first game to legally use the Build Engine, which would later power Duke Nukem 3D, Blood, PowerSlave, and Shadow Warrior. The Build Engine had been used illegally by Taiwanese studio Accend for Rock 'n' Shaolin: Legend of the Seven Paladins 3D in 1994, who got access to an early version while negotiating a contract with 3D Realms, then continued using it even though the deal was never completed. But Witchaven was the first legit Build game, followed by another Capstone release: William Shatner's TekWar.
Anyway, revivalist publisher SNEG has announced that both games are going to be delisted on June 15, though whether that's because of a licence expiring or because remasters are on the way to replace them goes unsaid. Both games are on sale though, and you can get the pair as a bundle for 89% off on Steam, or 90% off on GOG, which works out even cheaper because they're being discounted from a lower initial price.

Helldivers 2 begins the long march back into the community's good books with a technical patch that represents the 'opening salvo' in a battle for better performance
https://www.pcgamer.com/games/action/helldivers-2-begins-the-long-march-back-into-the-communitys-good-books-with-a-technical-patch-that-represents-the-opening-salvo-in-a-battle-for-better-performance/
Helldivers 2 is currently in the "it's so over" phase of its live-service cycle. A dodgy Warbond plus a general comedown from its Siege of Cyberstan event has left the community discontented and recent Steam reviews at 'Mostly Negative'. After addressing the community on the issue, Arrowhead has begun the process of clawing its way to "we're so back", announcing the first of what appear to be several planned patches focussing on improving performance.

Here's how to catch all the goodies from GamesRadar's dispatch from BitSummit Punch 2026
https://www.pcgamer.com/gaming-industry/events-conferences/heres-how-to-catch-all-the-goodies-from-gamesradars-dispatch-from-bitsummit-punch-2026/
Got plans for tomorrow? Scrap 'em. May 26 is the official airdate of the BitSummit Punch Mixtape Presented by GamesRadar+ (they had to bolt on an extra five minutes to give the hosts time to say the name*), and you're gonna want to tune in.
BitSummit is Japan's longest-lived indie festival—scholars believe it began some time in the Sengoku era**—and this year our pals at GamesRadar are bringing you a recap of the whole thing, featuring trailers, world premieres, and other goodies.
>> It may have already aired by the time you read this.

The new game from the makers of Botanicula and Chuchel is like 1984 meets the Keystone Kops, but in a way that actually works
https://www.pcgamer.com/games/adventure/the-new-game-from-the-makers-of-botanicula-and-chuchel-is-like-1984-meets-the-keystone-kops-but-in-a-way-that-actually-works/
I'm a little bit behind on this one—it launched last week—but Phonopolis, the new game from Amanita Design, is out, and as a longtime fan of the studio I am very pleased to say that so far, it's pretty great.

'We’re just thrilled the stars aligned': Less than 2 years after his own game fully shut down, Jason Voorhees is coming to Dead by Daylight
https://www.pcgamer.com/games/horror/were-just-thrilled-the-stars-aligned-less-than-2-years-after-his-own-game-fully-shut-down-jason-voorhees-is-coming-to-dead-by-daylight/
Saturday, Behaviour Interactive revealed the latest playable killer coming to asymmetrical PvP game Dead by Daylight: Jason Voorhees. If that has you wondering, 'How was he not in that game already?', you're not alone. In a press release, Horror Inc. executive VP Robbie Barsamian said Friday the 13th fans have been waiting for this collaboration "since Dead by Daylight launched."

Talos Principle 3 will definitely be the last one in the series, because 'so many videogames just don't end, and then you have an endless kind of cliffhanger'
https://www.pcgamer.com/games/puzzle/talos-principle-3-will-definitely-be-the-last-one-in-the-series-because-so-many-videogames-just-dont-end-and-then-you-have-an-endless-kind-of-cliffhanger/
The Talos Principle 3 is coming, and I'm very excited: What initially attracted my attention as a sideshow curiosity from the Serious Sam guys quickly proved itself a clever puzzle game powered by an unexpectedly compelling and thoughtful narrative. I like it a lot! And so it's kind of a bummer that Croteam insists, with absolute certainty, that the third will be the last.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.