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I remember Tim Sweeney did a interview last year where he talked a little about his plans for Unreal 6. From what I remember the most exciting change from a performance standpoint was making the Game Simulation Logic no longer run on a single thread. Only downside of this is it harder not easier to program game logic on multiple threads but I still think it worth it for the performance advantages, it 2026 limited anything to one thread at this point seem so dated.

Complete list of changes I remember he mentioning is

1) Make Game Simulation Multithreaded
2) Combining Unreal Editor for Fortnite into Unreal Engine
4) Adding the Verse Programming Language (currently used in unreal editor for Fortnite but not unreal engine 5)
3) Metaverse something something