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Friday gaming news, part two:

Sorry, Black Flag fans: the new Assassin's Creed remake isn't adding any more legendary ship battles
https://www.pcgamer.com/games/assassins-creed/sorry-black-flag-fans-the-new-assassins-creed-remake-isnt-adding-any-more-legendary-ship-battles/
On top of a major graphical update, a new sword fighting system, and three new officers to recruit, Assassin's Creed Black Flag Resynced is touching up countless little things about the 2013 pirate game. Alas, it's not adding the one thing I really hoped to see more of—the coolest, and to my memory most challenging diversions to be found in the Caribbean. Those cursed legendary ships.

Mouseward is an adorably gloomy soulslike where you play an itty bitty undead mouse collecting stars, and it has a demo out now
https://www.pcgamer.com/games/rpg/mouseward-is-an-adorably-gloomy-soulslike-where-you-play-an-itty-bitty-undead-mouse-collecting-stars-and-it-has-a-demo-out-now/
Have you ever played a soulslike game and gone—man, I wish I was doing all of this, except as an adorable little mouse guy with a teeny-tiny mouse helmet. Same grim atmosphere, same ruined world hanging on by a thread. Except you're a creature the size of a thimble. Well, if you've had that incredibly specific thought, Mouseward's for you.

Playing a murderous ratman in this newly-announced Warhammer platformer is my penance for bisecting thousands of Skaven over the years
https://www.pcgamer.com/games/action/playing-a-murderous-ratman-in-this-newly-announced-warhammer-platformer-is-my-penance-for-bisecting-thousands-of-skaven-over-the-years/
While I've carved through the ratman masses by the thousands in Vermintide, Total War, and other Warhammer-licensed games over the years, I've always been charmed by the Skaven. Maybe it's that their villainy—borne out of the cannibalistic pressures of the clanrat's innumerable gnawing peers and his proximity to radioactive hell-rocks—has a more material logic than that of Warhammer's other baddies. Maybe it's just because I like how they sometimes say words twice.
Whatever the reason, I've always welcomed the chance to walk a mile in whatever tattered material passes for footwear in the Under-Empire, and Warhammer Age of Sigmar: Deathmaster—an upcoming action platformer announced during today's Warhammer Skulls showcase—is offering a chance to lead a Skaven lifestyle in unprecedented fidelity, with all the skulking, stabbing, and general malevolence that entails.
>> Brace yourselves, this is the first of several Warhammer related articles.

The Omnissiah heard your prayers: Darktide's finally getting a cog boy on June 23rd
https://www.pcgamer.com/games/action/the-omnissiah-heard-your-prayers-darktides-finally-getting-a-cog-boy-on-june-23rd/
To say people were a little disappointed when Fatshark revealed the Hive Scum as their previous class for Darktide would be an understatement. Though the gutter rat's flashy knives and slick gunslinging have assuredly grown on most of us, there's still a portion of Darktide players who mourn the fact we didn't get a member of the Adeptus Mechanicus.
Well, it's finally happening. Revealed in the Warhammer Skulls 2026 showcase, we're getting a Skitarii class for Darktide on June 23 and, even putting aside my massive bias towards the mechanical boys in red, this one looks pretty fun. As the official announcement reads.

Dawn of War 4 just got a release date (or 2), a DLC roadmap, and Crusade Mode plans
https://www.pcgamer.com/games/strategy/dawn-of-war-4-just-got-a-release-date-or-2-a-dlc-roadmap-and-crusade-mode-plans/
Bad news, gang: war is dawning. Four. Uh, I mean there were a bunch of Dawn of War 4-related announcements at Warhammer Skulls, including the game's release date. The game will hit on September 17 this year, unless you forked out for the whizzbang Commander Edition, in which case you get it three days earlier on September 14.
Oh, what's the Commander Edition, you ask? Wouldn't you know it—they announced that at Warhammer Skulls too. There's the humdrum standard edition, which gets you the base game and the hoi-polloi release date, and the Commander Edition, which marks you as a member of the videogame preorder aristocracy, gets advanced access, and comes with some extra DLC gubbins when they release post-launch: a story prologue, a campaign expansion, and a new faction (those last two are one package).

40k XCOM-like Chaos Gate – Daemonhunters is getting a sequel and this time we'll get to purge 'seven distinctive enemy factions'
https://www.pcgamer.com/games/strategy/40k-xcom-like-chaos-gate-daemonhunters-is-getting-a-sequel-and-this-time-well-get-to-purge-seven-distinctive-enemy-factions/
Way back in 1998, Warhammer 40,000: Chaos Gate was a turn-based tactics game that pitted Ultramarines against the forces of Chaos. The series was revived in 2022 with Chaos Gate – Daemonhunters, this time setting up the psychic space marines of the Grey Knights against Chaos. Where the original was heavily inspired by the '90s X-COM, the sequel was based more on the hyphenless remakes, specifically XCOM 2. And as someone who played XCOM and thought "this would rule even harder if it was Warhammer" that's all I wanted.
Except what I also wanted was a bit more enemy variety. After the tutorial, Daemonhunters focused entirely on servants of the one Chaos god, the flyblown plague lord Nurgle. So the just-announced sequel that promises we'll be turn-based tacticsing our way "across the war-torn worlds of the Tyrian expanse against seven distinctive enemy factions" is exactly what I was hoping for.

Total War: Warhammer 40k's new trailer all but confirms my second favorite commissar and his long-time ork nemesis as playable characters
https://www.pcgamer.com/games/strategy/total-war-warhammer-40ks-new-trailer-all-but-confirms-my-second-favorite-commissar-and-his-long-time-ork-nemesis-as-playable-characters/
It was a pretty stacked year for Warhammer Skulls. Instead of the usual plethora of mobile game ads, we got tonnes of good stuff: a new Skaven game called Deathmaster, the long-requested Skitarii class for Darktide, a release date and a beta for Rogue Trader's Trazyn DLC and Dark Heresy, plus a new Chaosgate sequel announcement.
That's not even mentioning the games that were also released yesterday, like Mechanicus 2 and the Bhashiva character pack DLC for Total War: Warhammer 3. Most interesting for me, though, was a relatively brief new trailer for Total War: Warhammer 40k, perhaps one of my most anticipated games ever.
>> Ok, this should be the last article coming from the Skulls event.

Destiny 2 is officially over: 'Live service content updates' end in June as Bungie moves on to new projects
https://www.pcgamer.com/games/fps/destiny-2-ending-live-service-content-updates-in-june-as-bungie-moves-on-to-a-new-beginning/
It's the true end of an era, as Bungie has announced that Destiny 2's "live service content update" on June 9 will be its last.
"While our love for Destiny 2 has not changed," the studio wrote in today's shocking announcement, "it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2."
Update: Bungie reportedly plans layoffs, and does not yet have a new project greenlit for the Destiny 2 development team. More details here.
>> Some of the devs of Destiny 2 have already shared some thoughts (link).

A trio of former BioWare devs are making 'a neon-noir supernatural mystery game set in a stylized Canadian cityscape'
https://www.pcgamer.com/gaming-industry/a-trio-of-former-bioware-devs-are-making-a-neon-noir-supernatural-mystery-game-set-in-a-stylized-canadian-cityscape/
Former BioWare developers launching their own studios may not be the biggest news of all time—lots of them have done it, to varying degrees of success—but the premise of the debut project in the works at Studio Reset has me intrigued: It's "a neon-noir supernatural mystery game set in a stylized Canadian cityscape." It's not a sequence of words that goes together in that particular order very often, and it's pushing my buttons.

Dune: Awakening has decided it's 'not an MMO' anymore
https://www.pcgamer.com/games/survival-crafting/dune-awakening-has-decided-its-not-an-mmo-anymore/
I've been writing for over half of my entire life, and about videogames in a professional capacity for over three years now—so I mean it when I say that there is nothing I resent more about the English language than the need to define something. It's a bloody headache, especially when it comes to something so ephemeral as genre.
(...)
These kinds of problems turn out to be internal at some games studios, too. Take Dune: Awakening director Joel Bylos, who has finally settled—for now, temporarily—on the fact that Awakening is not, in fact, an MMO, per this interview with FRVR.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.