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What games need to be is profitable. That's the reason they're made in the first place. Neither MSoft, Sony or all the third party developers that ditched PC`prts years ago to focus on consoles have come(back) to the PC ecosystem out of charity, but rather because of necessity. 

Console sales have stagnated around the 200 million cap at best, at least when it comes to the Sony/MSoft machines, since the PS2 era with no signs of improvement, but rather the opposite. And with game development costs having kept rising non-stop since then, there is a point where you have to either cut the budget of the games or find new costumers. That's why they brought their games to PC.

Nintendo had the insight, or luck, of realizing that a long time ago, and it has worked well for them, with reasonably budgeted games that can be "easily" profitable, but the other two console manufacturers still seem oblivious to this reality, producing mamooth games with ridiculous budgets.

With that in mind, if Sony and MSoft were able sell their consoles for a profit and keeping their games exclusive made them sell more consoles to the point of making an overall profit, bringing back exclusivity can make sense. But if they'll keep selling their consoles at a lot or at break even, the situation will become unsustainable in the long term.

So it's a matter of choice. You know, like that old cheap-fast-good rule, where you can only have two of those things, only in this case it would be something like big budget-profitable-exclusive. You can have two, but not three, and it's up to the console manufacturers to decide which route they'll go and up to us to decide what we're willing to accept.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.