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Zkuq said:
HoloDust said:

More or less - though, IIRC, FSR4 and PSSR2 are trained differently.

But that's for PS5 Pro, which is hybrid of RDNA3 and 4, and PS5 is RDNA2. So, just like AMD needs more time with RX6000 series (early 2017), I'm guessing Sony will need more work on the model for PS5...that is, if they decide to put it on PS5, though I honestly don't see the reason why they would decide against it.

I'm going to guess it's not an automatic win for already released games, so it would probably end up benefitting only a relatively small number of games, and training a model that can run on the base PS5 does probably take some effort. Besides, why incentivize buying a base model when when it weakens the incentive to buy the ridiculously priced Pro model? It's not like Sony seems to exactly have our best in mind.

I'm guessing that at least some AAA devs will try to implement it in their already released titles, since it does give superior image quality, though at performance cost to current PS5 solutions at same rendering resolution. I think they will certainly try to use it in future titles, since, due to probable high PS6 price and slow early adoption, PS5 will most likely be around for quite some time and giving devs option to run increasingly intensive games at lower resolution and upscale them to their target is reasonable thing to do, which PSSR equivalent of FSR4 provides.