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Mnementh said:
DekutheEvilClown said:

I'm talking about the part quoted clearly. About Sony expecting it to be a massive multimedia franchise. There is absolutely no evidence they had any significant expectations for it considering the studio size, and therefore budget, was low and the marketing was nothing special.

The $400m number is just a completely fabricated number with no basis in reality that only one single person ever claimed. It doesn't include the studio acquisition because that would have cost almost nothing considering they had exactly one game and Sony owned it. It would have amounted to something more like reimbursing ProbablyMonsters for all their costs incurred in funding the project initially and then a premium on top.

You quoted "People didn't hate Concord. They were apathetic." Yeah, you also did quote the big IP stuff.

And the budget number wasn't totally made up, it derived from real costs. Moriarty relied on an internal source, as Schreier and Dring do. And yeah, that number came to be because of acquisition and also the initial contract for the game was 200M$:

https://www.pushsquare.com/news/2024/10/concord-cost-sony-over-usd200-million-and-didnt-make-a-single-cent

Add this and the acquisition and you have 300M$ plus the additional expenses to bring it to the finish and you arrive at around 400M$. Obviously this is a bad calculation if you really need to know the actual cost for production, but these numbers are all internal. So it gets mixed up with the publishing contract and the acquisition mid development and you arrive at massive numbers. The real costs were probably much lower. But that 400M$ wasn't coming from thin air, it was just badly attributed. Which is the result as we cannot see the actual books.



Every single article about the budget sites that same one source. All those numbers you’re using are just random numbers with no meaning. The original budget was $50m. That part is a fact, and how much it ran over budget is unknown and random dudes that worked on the game wouldn’t have a clue how much it cost anyway. There is probably like a handful of people in the world that knows how much it actually cost, since you’d need access to pretty in-depth accounting data. Which is why all the claims of budget leaks by people from the dev team are always suspect, as programmers, writers etc. would absolutely not know how much most of these things cost.