BraLoD said:
I think you meant someone else about Horizon as I never mentioned color changes. Actually one of the two things that prevented me from giving Horizon Zero Dawn a 10 was the extremely weird random lip sync it original had, which would be called AI slop nowdays but vastly predates it. Forbidden West didn't suffer from it but if AI can help we avoid what we had with Zero Dawn and that process took far too long on Forbidden West (thus why they tried avoiding it originally with Zero Dawn), then it's actually a pretty good thing. Also, I don't have the power pack for GT7. But a quick search suggests you are right on that. Definitely didn't hear many complains before. Which doesn't mean it can't be improved. |
Ah I see I got it double wrong, it was sc mentioning the changes and they actually made it more colorful not less. Which matches my screenshots from the original, lot of browns. The remaster looks more like FW.
Finish coffee first then reply haha.
Sophy was always iffy, cheating abusing track limits, 'accidentally' hitting you. PD try to solve it by making it less aggressive and stay within the lines. But now it's too easy and slow in the corners. One step forward, 2 steps back. Same as PD handled the penalty system before giving up on that. The regular pro AI now gives me more of a challenge than Sophy :/







