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Leynos said:

People didn't hate Concord. They were apathetic. Sony thought this was the next big IP that spans all media formats and the reality was.

This is almost certainly not true. There was one source for this claim, a podcast that also claimed the game cost $400m to develop. That budget was debunked by Christopher Dring and Jason Schreier(pretty reliable sources). It is also a known fact that the budget for the game was $50m initially, through publicly available ProbablyMonsters investor material. Sony only owned the company for a small period of dev time and the studio was never bigger than 150 people(this would be ~$15m a year operation cost roughly for a big established dev, probably less here).

The Concord story is a lot less interesting when viewed through the lens of actual facts and legitimate information