| Leynos said: People didn't hate Concord. They were apathetic. Sony thought this was the next big IP that spans all media formats and the reality was. |
This is almost certainly not true. There was one source for this claim, a podcast that also claimed the game cost $400m to develop. That budget was debunked by Christopher Dring and Jason Schreier(pretty reliable sources). It is also a known fact that the budget for the game was $50m initially, through publicly available ProbablyMonsters investor material. Sony only owned the company for a small period of dev time and the studio was never bigger than 150 people(this would be ~$15m a year operation cost roughly for a big established dev, probably less here).
The Concord story is a lot less interesting when viewed through the lens of actual facts and legitimate information







