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Gaming - Frame Generation - View Post

My main uses of Frame Gen have been to target 120fps when streaming from my desktop or Geforce now to rog ally. It gave good results imo in Indiana Jones and Cyberpunk.

Lossless scaling is also interesting. It's a bit rough at a base of 30fps, but doing 45 to 90fps on a steam deck for example is a good usecase. Or unlocked with VRR on an ROG Ally.

My issue with lowfps gaming has never really been input latency but everything looking like crap when you move the camera anyway. At least on gamepad, with mouse you need low latency.

I've never used more than 2x framegen though and don't see the need to ever do that.