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Half-Life 2: Episode 3.......what a travesty! And then seeing the gameplay sandbox they were testing in the 20th anniversary documentary, makes the sting even worse!

StarCraft Ghosts. Blizzard was my favorite childhood studio, and seeing the gameplay of Ghosts, couldn't wait till launch.....that never came.

The Halo MMO (Titan) was looking to be really cool. Ensemble was estimating that the game would become a billion-dollar MMO. This was during peak WoW and Halo popularity. Much of the game's assets and network infrastructure were completed, Ensemble was set to go into a new state of the art studio, then Don Mattrick pulled the plug on the game and the studio because he wanted a bigger bonus.

Unreal Tournament 4. Fortnite happened and Epic shut down anything and everything related to Unreal Tournament. Even though UT4 was primarily a community driven developed project.

Last edited by G2ThaUNiT - 2 days ago

You called down the thunder, now reap the whirlwind