Thursday gaming news, the short part two:
WoW's latest patch is drowning in bugs, with players worried that Blizzard is struggling to keep its head above water
https://www.pcgamer.com/games/world-of-warcraft/wows-latest-patch-is-drowning-in-bugs-with-players-worried-that-blizzard-is-struggling-to-keep-its-head-above-water/
As a routine World of Warcraft player, I've been pretty warm on Midnight—at the very least, the offerings it provided on launch all seemed well put together, with a few asterisks. Those asterisks are starting to bog down the sentences they're attached to, though, as the game's latest patch, 12.0.5, is utterly rife with bugs. Some small, some large, and some just completely baffling.
>> There is another problem: Blizzard forgot to turn off x-ray vision in the new prop hunt mode, which spoils the fun of it (link).
Tarkov lead vows to make the upcoming Fragmentary Order the opposite of Arc Raiders, which he calls an 'extraction shooter for casual people'
https://www.pcgamer.com/games/fps/tarkov-lead-vows-to-make-the-upcoming-fragmentary-order-the-opposite-of-arc-raiders-which-he-calls-an-extraction-shooter-for-casual-people/
Fragmentary Order is the upcoming hardcore sci-fi extraction shooter led by Escape from Tarkov's creator, Nikita Buyanov—he's still working on Tarkov at Battlestate Games, though. But the extraction shooter has changed (in large part due to Arc Raiders) since Tarkov's eight-year beta period beginning in 2016, and even its full 1.0 release at the end of 2025. There's more of an appetite for the genre now than ever, at least for a more casual spin on it. Sure, you'll still lose loot when you die, but most matches in Arc Raiders devolve into making friends with other players.
Buyanov says no to all that. When asked by GamesBeat whether the emergent gameplay of Arc Raiders has given the team any inspiration, Buyanov plainly stated: "It’s an extraction shooter for casual people. It’s not an option for us. We want to have the most painful, most challenging, and most rewarding experience."
Slay the Spire 2 dev says an early idea was to actually reduce the card pool, but players hated it: 'We need new stuff!'
https://www.pcgamer.com/games/roguelike/slay-the-spire-2-dev-says-an-early-idea-was-to-actually-reduce-the-card-pool-but-players-hated-it-we-need-new-stuff/
Casey Yano, co-creator of Slay the Spire and co-founder of studio Mega Crit Games, has given a new interview to Edge magazine about designing the sequel to a roguelike deckbuilder that, honestly, pretty much got it right first time. With some games it's obvious what a sequel could build on or improve, but when your starting point is so finely tuned that it's scooping PCG's Best Design award… well, where do you even start?
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.







