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Would you look at that. It’s Monday again! And with it, come new gaming news:

SALES/PLAYER COUNTS & DEALS

Forza Horizon 6 has reportedly already sold 500k on Steam a month before launch, while my beloved Motorsport has crashed into a brick wall
https://www.pcgamer.com/games/racing/forza-horizon-6-has-reportedly-already-sold-500k-on-steam-a-month-before-launch-while-my-beloved-motorsport-has-crashed-into-a-brick-wall/
Ever since Forza's first foray into open-world racing back with Horizon in 2012, it's gone on to define the series, outpacing the original mainline Motorsport series. That's certainly not slowing down with Forza Horizon 6, which takes the racing festival to Japan after over a decade of fan requests. I was already on board when Playground Games revealed FH6 would return to the wristband career mode, but when PC Gamer's Shaun Prescott gave it a test drive earlier this month, describing its Japan map as the "series' best yet", I'm more hyped than ever.
And I'm not alone in that, clearly, as gaming market data firm Alinea Analytics suggests that Forza Horizon 6 has already sold over 500,000 copies on Steam alone so far—and it's still a month away from launch. That equates to nearly $30 million in gross revenue before considering console sales, according to their data. As for launch day on May 19, it suggests that it'll race past two million sales on Steam within its first 24 hours. For context, Forza Horizon 5 bagged over 10 million players in its first week, a record for Xbox Game Studios, so it's already making headway.

Windrose sails past 1 million copies sold in six days as it hits 200,000 concurrent players
https://www.pcgamer.com/games/survival-crafting/windrose-sails-past-1-million-copies-sold-in-six-days-as-it-hits-200-000-concurrent-players/
Windrose, the latest survival-crafter to take Steam by storm, started selling like hot cakes the moment it launched—or, to be era-appropriate, like salt pork and bug-infested hardtack. It's continued to rake in the doubloons since launch, and in less than a week, has "plundered" the 1 million copies sold milestone.
The team at Kraken Express thanked players in a Steam community blog post, which also notes that the game recently peaked at 200,000 simultaneous players on the platform. "Your support for the game is absolutely astonishing, and your patience while we are working on fixes is truly heart-warming."
"We read your reviews and comments, watch your videos and streams, and sometimes, honestly, shed a pirate-y tear of happiness, because now when the game is out you share our dream of swashbuckling adventure," the post continues. "And there are boars, too, we know, but whatever does not send you flying into the nearest tree makes you stronger, right?

Pragmata has sold over 1 million copies in just 2 days, after 3 delays dragged out development by 4 years
https://www.pcgamer.com/games/third-person-shooter/pragmata-has-sold-over-1-million-copies-in-just-2-days-after-3-delays-dragged-out-development-by-4-years/
Capcom has announced that its brand-new dad-daughter space-shepherding action game, Pragmata, has already sold over one million copies in the two days since its launch on Friday. That's a pretty good start for a new project, let alone one "primarily by a team of younger Capcom developers", and that had suffered three delays to get here.

GOG has a promo I don’t recall posting about: the Fantasy & Medieval Promo features game with up to 89 or 91% discounts, depending on where you look at it, the home page or the promo page (that also has a much longer and french headline), and will last 10 days: https://www.gog.com/en/promo/20260420_fantasy_promo

Steam has all of this:

There are two new Humble Bundles for us:

And Fanatical’s Star Deal is Monster Hunter Wilds, 55% off. It started yesterday and will last another 24 hours: https://www.fanatical.com/en/game/monster-hunter-wilds

SOFTWARE & DRIVERS

-Empty-

MODS, EMULATORS & FAN PROJECTS

PlayStation 3 Emulator, RPCS3, Gets Official 2026 PC Requirements
https://www.dsogaming.com/news/playstation-3-emulator-rpcs3-gets-official-2026-pc-requirements/
The team behind the best PlayStation 3 emulator, RPCS3, has released a brand new version of it. Moreover, the team has shared the official 2026 PC requirements for it. So, let’s take a look at them, shall we?
To run the emulator, PC gamers will at least need an Intel Core 2 Duo or an AMD Athlon 64 X2 with 8GB of RAM and an NVIDIA GT 420, an Intel Arc310, or an AMD Radeon HD 5450.
To get a gaming experience similar to that of a PS3, you will need an AMD Ryzen 5 5600 or an Intel Core i5 10400 with 16GB of RAM and an NVIDIA RTX 2060 or an AMD Radeon RX 5600XT.
For optimal gaming, you will need an AMD Ryzen 5 9600X or an Intel Core i5 13600K with 16GB of RAM and an NVIDIA RTX 2060 or an AMD Radeon RX 5600XT. The team also recommends using an NVMe SSD. With this PC setup, you will run the PS3 games better than the real PlayStation 3 console.
Finally, for gaming at 4K, you will need an AMD Ryzen 7 9800X3D with 16GB of RAM and an NVIDIA RTX 4070 or an AMD Radeon RX 7800XT.
>> I recall Jizz posting an article about the new requirements, but I couldn’t find it (not that I did a lot, to be honest), so, I'm posting it. Better safe than sorry. The article has a 10 minutes video about this.

Fans have turned the classic Tomb Raider into a side-scroller
https://www.dsogaming.com/news/fans-have-turned-the-classic-tomb-raider-into-a-side-scroller/
Now here is something truly amazing. Modders ‘Delca’ and ‘Trxye’ have turned the classic Tomb Raider game into a side-scroller. This is a real game, and the duo aims to release it for free in May 2026.
Going into more details, Tomb Raider: Side-Scroller Edition will allow you to experience the entire first Tomb Raider with a completely different perspective and gameplay.
Players will be able to run and explore the environments, swim, solve puzzles, and fight enemies. In total, the game will offer 11 levels that have been re-imagined.
To showcase what this project is all about, the duo released the following trailer. This trailer will give you an idea of what you can expect from it. So, be sure to watch it.
>> The graphics are still PS1 level, but it looks ok.

Here's that free fan remake of 1999's PlayStation-exclusive Medal of Honor you were looking for
https://www.pcgamer.com/games/fps/heres-that-free-fan-remake-of-1999s-playstation-exclusive-medal-of-honor-you-were-looking-for/
Before Call of Duty, there was Medal of Honor: Allied Assault, and before Allied Assault, there was plain old Medal of Honor. Although EA's World War 2 shooter had its heyday storming the beaches of Normandy on PC, it was originally a PlayStation exclusive series, preceding Halo's popularisation of the genre on console by a whole two years.
I remember Medal of Honor being both clunky as hell and like nothing else I'd ever played when I first encountered it at the age of 11, and those memories came flooding back thanks to Medal of Honor: Retro Remake. Created by developer Elber88 and released for free on itch, it’s a ground-up rebuild of the 1999 original that finally brings the FPS to PC.
"I am an old fan of an [sic] original MOH 1999 and in the end of 2024 decided to 'restore' this game on PC platform with current-gen engine," writes Elber88 on the remake's itch page. In building the remake, Elber says that "all game logic [was] made from scratch", but the enemies and some core mechanical elements were taken from Allied Assault "to avoid extremely low-poly characters, animations etc."
>> The article has two screenshots.

A ludicrous Doom mod which adds 28 pilotable mechs just released after 2 years in development
https://www.pcgamer.com/games/fps/a-ludicrous-doom-mod-which-adds-28-pilotable-mechs-just-released-after-2-years-in-development/
Ever since Godzilla first battled Mechagodzilla all the way back in 1974, it's been clear to everyone that nothing exists which cannot be made cooler by the inclusion of giant robots. This axiom is self-evident, so there's no need to ask a question like, "Would Doom be cooler if you could pilot a mech in it?" Thankfully, someone did anyway.
The proof is in the pudding, the pudding in this case being Redxone's MechDoomer: Rebooted—a souped-up take on a mod which gleefully jams Doom and MechWarrior together. It adjusts the UI, adds "mech-assault styled movement," and gives you a full suite of customizable weapon slots so you can stomp a round in the legendary FPS Battletech style.
The new 1.0 release features a whopping 28 mechs you can pilot, all of which are split among light, medium, heavy, and assault classes. The iconic Atlas is included alongside stuff like the Crab and Kit Fox, and it's impressive just how different the game looks through the lens of a swaying cockpit.
Some third-person gameplay is shown in the release trailer, and while the low-poly mechs are a little uncanny in Doom's sprite-filled labyrinths, seeing a Tarantula squash a horde of demons by goomba-stomping them into a torrent of gore is a joyous sight indeed. The description states the scale of these bots is "fully customizable," making the mod "compatible with all sorts of different level geometry."
>> There’s a 4 minutes video in the article.

Portal 2: Community Edition promises to take the game's modding potential to new heights, and it's out in open beta now
https://www.pcgamer.com/games/puzzle/portal-2-community-edition-promises-to-take-the-games-modding-potential-to-new-heights-and-its-out-in-open-beta-now/
Portal 2 is one of the easiest-to-recommend games in the entire medium, and part of that is down to the custom levels scene it's inspired for over a decade now. There are around a million on the game's Steam Workshop entry alone—and if you've ever tried modding it yourself and chafed at the game's limitations, you'll be pleased to learn about Portal 2: Community Edition, which released into open beta yesterday.
The announcement video is careful to clarify that this isn't a remake or an overhaul of Portal 2's core action or campaign, nor is it a campaign itself. Instead, it's a "community-maintained" build which adds new lighting tech, volumetrics, support for more detailed textures, custom campaign support with built-in UI, expanded scripting capabilities, and an overhaul to the Hammer map editor.
These things are possible thanks to Strata Source, a fork of the CS:GO engine, which P2:CE is built on and was used to make mind-bending Portal 2 mods like Portal: Revolution. You can find a breakdown of the changes in the announcement video, as well as a showcase of what people have done with it so far. The Steam page casually shows a custom level which squeezes all of Portal 1 into a singlemap, so I'm curious to see what modders cook up now that CE is available to everyone.
>> The vidoe, included in the article, is a bit over 7 minutes long.

This hugely impressive Minecraft mod lets you build all manner of functioning vehicles, including planes, combine harvesters, and even airships
https://www.pcgamer.com/games/survival-crafting/this-hugely-impressive-minecraft-mod-lets-you-build-all-manner-of-functioning-vehicles-including-planes-combine-harvesters-and-even-airships/
It takes a lot for a Minecraft mod to impress me these days, such is the abundance of third-party addons and expansions for Mojang's digital LEGO set. So it says a lot that the trailer for the recently released Create Aeronautics mod made me catch my breath a little bit. This huge addon lets players build and pilot fully functional vehicles across the game's angular landscapes, allowing you to construct anything from offroad vehicles to enormous airships.
An addon for Minecraft's already substantial Create mod, Create Aeronautics has three key strands that facilitate its vehicular construction. The first is what the modders refer to as "Simulated", the fundamentals of the mod that facilitate vehicular construction. These include new block types, redstone components and other necessary tools, like the ability to use slime to stick different components together. It basically gives Minecraft the kind of contraption-building tools you'd see in a game like Besiege.
The second element is the eponymous aeronautics section, which introduces the key components necessary for creating flying machines. These include propellor bearings that let you create prop planes and helicopters, burners for building hot air balloons, and special floating blocks designed to create lift. Alongside aerial vehicles, tools like propellers will also let you build powered boats and ships, meaning you're no longer restricted to using that implausibly fast wooden rowboat.
Finally, there's the "Offroad" section dedicated to creating terrestrial vehicles. This allows you to build engines, suspensions, and that rarest of phenomena in Minecraft's world, round(ish) wheels. As the name suggests, the main purpose of these tools is for creating all-terrain vehicles, but as shown in the trailer, you could also use them to build combine harvesters to mechanise your crop farming.
Create Aeronautics is available to download now. As the title suggests, you'll need the broader Create mod installed to play it, as well as Sable, a mod that adds a physics pipeline to Minecraft and allows groups of blocks to interact with one another.
>> The article has an over 4 minutes video.

GAMING NEWS

Death Stranding 2 Title Update 1.4 Released – Full Patch Notes
https://www.dsogaming.com/patches/death-stranding-2-title-update-1-4-released-full-patch-notes/
Kojima Productions and Nixxes have released Title Update 1.4 for Death Stranding 2 and shared its full patch notes. So, let’s see what this new update brings to the table.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.