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Marathon will be fine for years to come. The real question is whether it makes more money than it costs to support, and Marathon was designed in a way that creating content would be quick and cheap(in contrast to destiny). The character models are flat, smooth and clean; light on detail. The guns are blocky, flat and clean and have very little intricate detail. Interaction with the factions is all through almost visual novel like screens with the core art and animations reusable forever.

You can easily add new missions, guns, mods, implants etc. Modifying maps can go a long way, and creating new enemies in the artsyle is again not as time consuming. New maps miight be trickier with a small team size, especially endgame raid like levels on the Marathon.

Also, Paul Tassi is not a reliable source. He mostly just repeats things he reads on reddit.