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G2ThaUNiT said:

Officially, Marathon had a budget of at least $200 million, but it could be as high as $250 million. Even if the game has sold 3 million copies, that's not even half of the game's budget after store fee splits, and last we heard, the game was somewhere at less than 2 million copies sold.

This is purely for development costs. This doesn't include ongoing live service development and maintenance costs.

No idea what Bungie can do here to turn things around. At least in the immediate future. Looks like on the bright side, Bungie isn't so much panicking as they are having their heads down working on making the game better, and currently, no fears of an imminent shutdown.

There's a video of about 3.5 hrs by Anthem's producer basically telling the story of Anthems development year by year and one of the most interesting things he says is that big publishers know services will potentially sell less than single players but they want then anyway because in the long run they can make more money (with microtransactions obviously) so I don't think Sony was expecting to make the budget of Marathon back in its first quarter actually I don't think they were expecting to make the budget back from Helldivers 2 either, when the game sold 1 million the ex AH CEO said the game surpassed Sony expectation, those were around 40 million in revenue for an around 100 million game. Obviously very different circumstances but I don't think the budget will be a problem as of right now, the make or break is how much money people are putting inside the game, number that most likely we will never know. 

And It's not like I think everything is perfect lol I expect Bungie layoffs at some of this year but I don't think they will close Marathon.