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SvennoJ said:

RPGs only work because of the illusion of choice rather than actual choices. Otherwise you end up with clumsily AI scripted quests to fit your responses.

VG RPGs are like that because they don't have GMs to run the world and are too reliant on developers "story", while in properly constructed RPG, to paraphrase wise man., "story is something that happens when your players don't engage with your world". So properly done RPG should have world and narrative tensions, and players that act in it.