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OdinHades said:

I don't know. If I wanted to have a real conversation I believe I would just talk to an actual person, lol. It's usually not what I'm after when I'm playing video games. So I'm not too excited about it. However, other people have other tastes and that's fine. So if AI leads to some new gaming experiences that people enjoy I'm all for it, even if I wouldn't play it myself.

It's not really about conversing with NPCs - ask yourself with how many people you actually converse in real life, versus with how many people you have brief chats to get some info.

Imagine classic "you enter the inn" scenario - in most modern RPGs you have NPCs who are sitting there and who have no other task but to be a backdrop. Then there is one or more that have some info, or quest. Compare that to TTRPG approach where you enter the inn and all NPCs are equal, at least in theory. It's up to you to dig up info you need, or in conversation with some to discover something new you didn't know - some of early CRPGs from 80s actually were like this, but with dumb NPCs, so it was not quite rewarding experience.

Now, I get that some people don't like whole "social interaction" pillar to be nothing more than quest/lore dumps and to get it over as quickly as possible and get on with action - but for folks who like that 3rd pillar to be as important as other 2 (combat and exploration), clever NPCs via AI are quite important addition (if done properly).