Alex_The_Hedgehog said:
I never skip dialogs myself. But it doesn't matter if it's text or voice in my opinion. I play AI2U with my keyboard in fact. |
Ah, so it really is back to 1998! Actually spookitalk was all prerecorded responses and the 'AI' part was the natural language parser to select the right response (or nothing).
Anyway these talk engines go back to Eliza in the 60s
The issue with complex games is keeping the complexity manageable. But I would love to see someone try. Many times I have wished I could have simply asked an NPC for directions, advice or simply tell them what I already did / found.
But then this wouldn't happen anymore :p







