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Alex_The_Hedgehog said:
SvennoJ said:

It's nothing new either, see Spookitalk in Starship Titanic (1998)
https://news.ycombinator.com/item?id=8960974

All it needs now is speech to text added on, which is already everywhere, and you can have conversations with characters. FS2020 already used Text to Speech for ATC interactions but you couldn't talk back, select responses instead.

Anyway do you really want to talk to game characters? I usually skip through dialog as fast as I can, subtitles on, read ahead, skip to next line, select response. So much more efficient and faster than talking!

I never skip dialogs myself. But it doesn't matter if it's text or voice in my opinion.

I play AI2U with my keyboard in fact.

Ah, so it really is back to 1998! Actually spookitalk was all prerecorded responses and the 'AI' part was the natural language parser to select the right response (or nothing).

Anyway these talk engines go back to Eliza in the 60s

The issue with complex games is keeping the complexity manageable. But I would love to see someone try. Many times I have wished I could have simply asked an NPC for directions, advice or simply tell them what I already did / found.

But then this wouldn't happen anymore :p