Desroko said:
Not only are story and dialogue not necessary, they're probably not advisable. Non-interactivity in interactive art not only weakens its strength, but could probably be done better elsewhere. I mean this in the traditional sense of cut scenes and text boxes. If you want the former, make a movie. If you want the latter, write a book. Flipping the user back and forth between interactive and passive segments is counter-productive. If there's great play (for lack of a better word), I'm supremely annoyed by the constant story interruptions, which disrupt the flow and jerk me right out of whatever immersion I've managed to achieve. And it's a two-way street - if I'm hooked by someone's dialogue, prose or cinema, the last thing I want to do is stop reading or watching it. By forcing the two tgether, you detract from each. So if you're capable of producing good dialogue or cinema, why make a video game instead of writing or filming? If a great story can be told seemlessly without sacrificing interactivity, a la Half-Life or Bioshock, I'm all for that. My two problems with those examples are 1. While the presentation is excellent, the stories themselves aren't very good. I agree with you that video game makers suck at story. 2. They're not truly seemless. The one example that sticks in my mind is when you arrive at Black Mesa East in Half-Life 2, and have to sit through what seems like a half-hour of conversations. You can move, technically but you're not truly free. It's a cut scene in all but the most technical definition. |
Its not an argument on what medium is better at doing a certain thing. Its up to the user whatever medium he/she wants to use to enjoy certain things. I rarely ever watch movies because I can rarely stand them for over 30 minutes yet I watched every last one of mgs4's cutscenes and loved very minute of it.
"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)
"WAR is a racket. It always has been.
It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler







