Otter said:
This too is not an accident or limitation of Switch 1. And this is not me saying that I suspect Nintendo will never use it, just that they will quiet literally be the last to use it. |
If you mean only their core teams maybe, but I anticipate Monolith Soft will use DLSS in their first SW2 title, if not SW2 versions of XBC2/3. XBC2 and XBC3 both used a custom TAA. Monolith Soft is a first party developer.
I think it is largely coincidental that Nintendo's core games don't have DLSS yet. They started development on SW1, TAA was arguably worse than no-AA/SMAA during the bulk of SW1 developed games. DLSS doesn't have the same trade-off. It is almost always better than no-AA/SMAA.
I actually think most Nintendo games going forward will be 1080p DLAA or have a DRS that is mostly DLAA with some drops since they aren't typically the most demanding.







