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Otter said:
sc94597 said:

This is mostly because Nintendo hasn't released too many games with motion vectors available, and DLSS requires motion vectors. Their first wave of Switch 2 games started development on Switch 1. They're not philosophically opposed to DLSS given that the Pokémon games have it, and they published them.  

This too is not an accident or limitation of Switch 1. And this is not me saying that I suspect Nintendo will never use it, just that they will quiet literally be the last to use it. 

If you mean only their core teams maybe, but I anticipate Monolith Soft will use DLSS in their first SW2 title, if not SW2 versions of XBC2/3. XBC2 and XBC3 both used a custom TAA. Monolith Soft is a first party developer. 

I think it is largely coincidental that Nintendo's core games don't have DLSS yet. They started development on SW1, TAA was arguably worse than no-AA/SMAA during the bulk of SW1 developed games. DLSS doesn't have the same trade-off. It is almost always better than no-AA/SMAA.

I actually think most Nintendo games going forward will be 1080p DLAA or have a DRS that is mostly DLAA with some drops since they aren't typically the most demanding.