firebush03 said:
There is no doubt that Sony will continue to stick with physical media: Looking at the Steam Deck’s modest commercial performance (likely attributable to its lack of promotion/presence at non-Steam retailers), it should not be underestimated just how important it is to any game publisher that they continue to have a presence at in-person retailers. That said, however, seeing as internet is required to install a disc drive onto your PS5, if Sony does choose the route of releasing exclusively digital revisions of hardware moving forward (though I doubt they will seeing as the PS5 with a disc drive installed continues to be by far the most popular SKU), then that would certainly place a looot of these “physical only” gamers in a bind: Once the servers go down, how are you going to play these physical games? How will they be any different from a GKC besides the need to install your game? |
| Chrkeller said: Lol. Switch 2, for third party, would be a boat anchor without DLSS. Ain't nobody playing 540p in 2025 on new releases. |
curl-6 said:
The same applies to technology though, it can be harmful and dangerous if we embrace it without carefully weighing the consequences. Microtransactions for instance may seem innocuous on paper, cos hey, nobody's forcing you to buy them, right? The problem is though that publishers then design their games to psychologically pressure you into spending money in order to progress effectively or have a good experience, or put them in games that are already full price, so even something that's technically optional can still ruin the experience. |
I love finding costumes for characters in chests in a game world. Collecting all the costumes by exploring and unlocking them is part of the gameplay for me. When that is locked behind, even a $1 microtransaction it really hurts the fun of the gameplay loop for me. Because it's gone and replaced by spending money.







