Oh boy, this is going to be the interesting
I guess the most important clarifying question is “which did WHAT better?”. I mean, both games are masterpieces in my mind, but they’re attacking different problems and priorities. From the OP, I’m guessing it’s about open world/sandbox design. In that case, I think Tears is better, because of all the opportunities for experimentation and emergent gameplay. Elden Ring is essentially Dark Souls 4 in an open world — which is great, don’t get me wrong — but that means it plays by conventional rules. Tears, conversely, is all about breaking down boundaries — mechanical, chemical, structural, spatial, etc.










