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sc94597 said:
Hiku said:

Takeuchi answers to Capcom's CEO (who ordered him to restructure RE7), the COO, and the aproval of the majority of their board of directors, which he is a part of.
A Capcom partnership with Nvidia is likely going to be decided at the top level.

Regardless, if this decision had originated from someone like him, that would be even more concerning.

I would be surprised if this was a decision that any individual made unilaterally.

But also it forces a question, whose intent is the real artistic intent of a collectively-produced product, especially one which inherits decisions from predecessor media? Even if the CEO unilaterally ordered Takeuchi to work with Nvidia on DLSS 5's proof of concept, Takeuchi does have authority over the specific implementation of that cooperation, and he is also involved in the process of artistic decisions as the executive producer of the title. He also could have chosen to not give a statement, or to give a less glowing statement than he did if he opposed the decision. 

Does any single person at Capcom "own" the artistic intent of Resident Evil? 

Yeah I don't imagine this partnership was one single person's call.

The responsibility of producing something for this collaboration fell on his plate though. Don't know if he agreed with it or not. Or if the decision was made before they fully understood what the results would end up being. But let's say he wasn't a fan of any of the results this technology produced for Grace. What are his options?

Moving to call off the partnership may be an expensive breach of contract, yielding a fine and the loss of however much Nvidia paid them.
Not wanting his name associated with it would put someone else on the chopping block instead. And it would likely need to be someone that had responsibility over it, and liked the end result. (Otherwise what's the point?)
Although I would assume it's likely that Takeuchi at some point agreed to this deal. But hard to say, not knowing exactly how things work there.

Though it's interesting to think about where the artistic intent of Resident Evil comes from.
In some big gaming companies, a lot of decisions go through a long chain of aproval, which has been attributed to why it can take so much time to get anything done. And also why games some times have key decisions that are seemingly made by people that don't play video games.

There's also the question of how many people are involved in designing that specific thing. It may be the collaborative work of several artists, who in turn referenced different writers. (Grace being the child of a previosuly established character could have dictated some of her appearance, etc)

Last edited by Hiku - 11 hours ago