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Hm...as someone who doesn't have anything against MLs trained for specific purposes, I don't really like DLSS5 from what I've seen so far. It changes original way too much, even if some of it might look better.

Now, if developers can train it on Ground Truth of their game in the future (I can envision something like Path Traced version of the game with 1024 or so rays cast per pixel, which GPUs can't run in real time, and then that being fed into DLSS5 as training data), then using it as a way to achieve better PT without insane hardware requirements it would otherwise require, then I'm fine with it. But if it changes overall presentation in the way it does in this examples, then I'm not really onboard with it (I'm already uneasy with how Ray Reconstruction/Regeneration in Crimson Desert is changing how game looks from Standard Denoiser, even if its for the better).