I mean if recent history is any precedent, people will be complaining about how AMD and Intel are lagging behind on neural-rendering features in two years, or how they're not supporting older generation GPUs (see: FSR4 on RDNA 2 and 3 situation.) We saw the same reaction with frame-generation, "the ghosting is horrible, and latency!", Ray Reconstruction "shimmering! flickering!" and DLSS 1 "the jitter!" All of these in their mature forms are excellent products that most people choose to toggle. And the best part is that it is always optional and up to user-preference.
Heck at least in those instances the artifacts are objectively identifiable and concrete. In this case it really is about a very subjective preference. I am very much a believer in a modicum of The Death of the Author, especially when it comes to mixed-media that are the product of collective force like video games - which always have had their inconsistencies, partly because of the difficulty of synthesis of the diverse components that make them but also the various hands that are touching them having different, inconsistent, visions in themselves.







