Mummelmann said:
This is a valid point, but price on its own is a key factor right now. Streaming platforms are seeing widespread adoption of lower-tier subscriptions with partial ad support, much for the same reason. Owning expensive tech used to be desirable by most, but it looks like a new age is emerging where people take functionality over premium quality, especially in the sections of products that can be labelled optional or luxuries. |
Boils down to price I guess. As someone who is currently handling 4 gaming PCs in house, I can see at least 2 of them being replaced with Helix, for its access to Steam libraries AND being console like, which means at least, just like with Deck, games getting extra fine tuning for its particular hardware.
Again, if the price is right, especially compared to building equivalent PC.
SvennoJ said:
For the regular player that's not a big leap though. Lighting models without RT are very good and most people don't care about the accuracy of reflections. |
Hm...if anything, even RE:Requiem is good example at how much, even with not so greatly implemented PT, is better than non PT solutions. Not that there aren't solutions from the past that work quite great, but PT finally gives option to build everything be highly interactable, while lighting (in all aspects, and particularly shadows) behaves as it should. Of course, if they're gonna use it on static environments, that yeah, why waste resources.







