By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Cerebralbore101 said:

In other words, every indie game that has no physical release and is sold for $5 to $15 counts the same as a full fledged $70 game release. And PS4 games that have no new physical copies (because the system is last gen) also count towards their "83% download ratio." In fact, any PS5 game too old to be on store shelves anymore as a brand new copy will be counted for this as well. 

This is just another example of how companies purposefully hamstring physical sales to make it look like consumers are "choosing" digital. 

Did they say that people are choosing digital or are they just saying "digital downloads made up XX% of sales"?

This discussion is weird as it is odd for them to include certain things but the only want to truely tell how physical is doing vs digital is release figures on games that have physical and digital only, right? 

Proper analysis will need doing which, more than likely, Sony do not care about because they don't care about ratios of physical vs digital, they care about revenue and where it comes from.

Yet, who's to blame? Baldur's Gate 3 was a digital only release when it first launched, physical took 6 months to come out. If I want Shadow of War now, unless I buy used, I have to buy digital which means it will count as a digital sale. Are Sony to ignore these? Shadow of War sold zero, to make physical look better?



Hmm, pie.