| Cerebralbore101 said: From Sony's Q1 2025 report. Found here: https://www.sony.com/ja/SonyInfo/IR/library/presen/er/pdf/25q1_supplement.pdf This is just another example of how companies purposefully hamstring physical sales to make it look like consumers are "choosing" digital. |
I'm not sure I understand what the fuzzy math is here. It's pretty clear looking at the rest of the data that they're talking about all digital software and all physical software. You can see this when they talk about revenue. Since the revenue part obviously has to include all the money they make from physical and digital sales of all kinds, it becomes a little strange if the distribution includes specific type of games instead.
Will you then choose to discount physical games being sold at sale or bargain prices just because they aren't the full $70 anymore? What happens to digital games that go on sale? it makes no sense to exclude cheap indie games just because they don't meet a certain price threshold.
That said, the latest version of this data: https://www.sony.com/en/SonyInfo/IR/library/presen/er/pdf/25q3_supplement.pdf
shows that physical sale revenue and ratio distribution in Q2 and Q3 being improved over Q1.








