The Ghost of RubangB said:
BOOYAH! QFT.
DTG, have you never had fun reading a deep book or watching a movie with an amazing story? Why do fun and art have to be mutually exclusive? They can be, but they don't have to be every time. |
I'm not saying it is always mutually exclusive. But in the video games industry it seems that fun is the ONLY aspect of video games that is being pursued on the Wii (and to a great extent every system). Some games, such as the one I linked to above give a very convincing arguement that video games do not "need' to be fun in every single case, even if, at large they should target the mass market. There are more niche (though sometimes quite popular) movies and books that work on a purely mind-fuck level, be it surreal, abstract or plain information overload. Other pieces of art such as paintings are often quite depressing and those that appreciate it often find themselves lacking any positive emotions, but rather feel overcome by the grief, sadness, melancholy of the work perhaps even moved to tears-certainly not fun in the traditional sense yet just as if not more appreciated on a deeper level.
As a mass market driven entertainment industry I expect most games to target the trigger happy individual who is looking for enjoyable, light hearted escape from reality. That is FINE. The problem is that the video game industry has created a mentalily where games appealing to a more niche audiance who is willing to invest mentally and emotionally into his games simply do not pass concept stage if even that, save a very few exceptions.







