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curl-6 said:

I actually don't think Sony releasing their games on PC hurts them in any significant way; in the near term, gaming PCs are near unaffordable due to the chip crunch, and if the console audience wanted a PC, they'd already be on PC. Playstation doesn't really rely on their first party titles to drive hardware in the same way as say Nintendo does.

Shutting down Bluepoint is more of a hit to them I'd say, as they could have supplemented their first party output with remakes of older stuff that a lot of the PS5 audience hasn't played.

PC is replacing Playstation as the go to platform for most 3rd party games, and it's rapidly outgrowing it, and dominating Asia. In such a world, you need as many differentiating elements as you possibly can to keep your platform desirable. Sony not releasing their biggest singleplayer games day and date on PC is a huge selling point. Not releasing them at all would be an even bigger selling point.

One of the reasons why PS3 matched Xbox 360 was Sony making excellent 1st party content that you couldn't play outside their platform. The Sony of today is a much bigger software developer, even if they still aren't close to Nintendo's level. Their games do make a big difference.3rd party games with a fraction of Sony's first party selling power were deemed important enough that Sony and others would moneyhat them for full or timed exclusivity.

Shutting down Bluepoint has little to no effect, as outside Bloodborne, Sony has nothing in their legacy library whose remake would be capable of selling multi-million copies. They do have a lot of games that I and many other nerdy gamers love to see remade, but none of them would be system sellers or sell multi million copies. Apart from Bloodborne, the biggest ones were already remade (Shadow of the Colossus and Demon's Souls).

The RAM crisis may benefit consoles (vs PC) in the short term, but it's not going to last forever.