It looks like yesterday/early today has been rather slow in terms of news at PCGamer (thankfully!). Therefore, here are the second and third part of the gaming news:
RedOctane's 'next evolution in rhythm gaming' sure looks a lot like 2007's Rock Band
https://www.pcgamer.com/games/rhythm/redoctanes-next-evolution-in-rhythm-gaming-sure-looks-a-lot-like-2007s-rock-band/
For a brief period in the early 2000s, RedOctane was a big deal. It peaked in 2005 as the publisher of Guitar Hero, leading Activision to acquire it the following year, but just a few years after that the ride was over: Amidst massive market oversaturation and flagging interest among players, Activision shuttered the whole thing in 2010.
That was the end of the tale until 2025, when Embracer brought RedOctane back, with the slightly modified handle RedOctane Games, to deliver "the next evolution in rhythm gaming." Which as it turns out is not Guitar Hero but, man, it sure looks like Guitar Hero.
(...)
"Stage Tour is a rhythm-action game designed to blend familiar and accessible note-highway gameplay with new and exciting modern twists," the Stage Tour Steam page says, without delving into what those new and exciting modern twists might be.
Nacon postpones its Nacon Connect showcase so it can concentrate on going insolvent
https://www.pcgamer.com/gaming-industry/nacon-postpones-its-nacon-connect-showcase-so-it-can-concentrate-on-going-insolvent/
Just five days after filing for insolvency, publisher and peripheral maker Nacon has postponed its Nacon Connect showcase, which had been set to take place on March 4, because, well, it just filed for insolvency.
Bungie is considering a dedicated duos mode and time-to-kill changes after Marathon server slam feedback
https://www.pcgamer.com/games/fps/bungie-is-considering-a-dedicated-duos-mode-and-time-to-kill-changes-after-marathon-sever-slam-feedback/
The Marathon server slam is over, and now begins the awkward gap between playtest shutdown and its full release on March 5. Throughout the weekend, Bungie published daily recaps of feedback it's considering and bugs addressed, culminating in a "Weekend Feedback Recap" article published on social channels today.
>> Also: 1- The UI designed said some weird stuff (link); And 2- Here are some stats from the Server Slam (link).
Fruit Ninja studio Halfbrick hit with layoffs: 'we are navigating a challenging period for the games industry'
https://www.pcgamer.com/gaming-industry/fruit-ninja-studio-halfbrick-hit-with-layoffs-we-are-navigating-a-challenging-period-for-the-games-industry/
An Australian studio responsible for a raft of hugely successful games, including Fruit Ninja and Jetpack Joyride, has announced layoffs. Brisbane-based Halfbrick Studios confirmed as much on LinkedIn last week, just months after the release of its most recent game Bluey's Quest for the Gold Pen.
WoW's new allied race in Midnight, the Haranir, has a model clipping issue with dozens of gear items—a problem that's been on the PTR for months
https://www.pcgamer.com/games/world-of-warcraft/wows-new-allied-race-in-midnight-the-haranir-has-a-model-clipping-issue-with-dozens-of-gear-items-a-problem-thats-been-on-the-ptr-for-months/
World of Warcraft's latest allied race, the Haranir, have hit the live servers—arriving in the game with Midnight, you can grab them as long as you've finished the main questline for Harandar. They're essentially a blend between trolls and elves, and from a first glance, they look great—plenty of customisation options, lovely design, bang-up job from Blizzard.
That is, until you start equipping gear. Dozens of items in the game clip through the Haranir's slightly-thicker-than-normal physiology. I hopped in with a freshly-made Haranir and flicked through my warband collection, and it took me all of five minutes to find multiple instances of items clipping through their thighs and derrieres, although one or two pieces also clipped through their forehead.
Resident Evil Requiem's The Final Puzzle has finally been figured out, and it's just as complicated and long as you'd think: 'We don't get the doll if we don't AFK at the grinder'
https://www.pcgamer.com/games/resident-evil/resident-evil-requiems-the-final-puzzle-has-finally-been-figured-out-and-its-just-as-complicated-and-long-as-youd-think-we-dont-get-the-doll-if-we-dont-afk-at-the-grinder/
When you hear the bluebird whistle five times after the clock strikes 15:41, walk three steps towards the Orion constellation and wait for 15 minutes. Ok, that's not the actual steps you need to take to complete The Final Puzzle in Resident Evil Requiem, but it's also not far off.
Spoilers for Resident Evil Requiem: The Final Puzzle ahead
Fallout co-creator Tim Cain says less is often more in game design: 'As a very wise designer once said to me, a game that includes everything is about nothing'
https://www.pcgamer.com/gaming-industry/fallout-co-creator-tim-cain-says-less-is-often-more-in-game-design-as-a-very-wise-designer-once-said-to-me-a-game-that-includes-everything-is-about-nothing/
Leon Kennedy's voice actor doesn't believe AI can replace human performances, and paying 'for an actor's voice session is not that big of a deal' for games as big as Arc Raiders
https://www.pcgamer.com/games/resident-evil/leon-kennedys-voice-actor-doesnt-believe-ai-can-replace-human-performances-and-paying-for-an-actors-voice-session-is-not-that-big-of-a-deal-for-games-as-big-as-arc-raiders/
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.







