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Friday gaming news, part two:

Resident Evil Requiem's The Final Puzzle may be the most convoluted challenge to grace Capcom's series, and no one's figured out the answer yet
https://www.pcgamer.com/games/resident-evil/resident-evil-requiems-the-final-puzzle-may-be-the-most-convoluted-challenge-to-grace-capcoms-series-and-no-ones-figured-out-the-answer-yet/
Throughout my playthrough of Resident Evil Requiem, I came across a few items which I had absolutely no clue what to do with. I investigated some further, but didn't dwell on it; I had a review to write after all. But after getting to the end, a checkbox for The Final Puzzle popped up in the challenges menu. Great, now I'm even more confused.
After endless discussions with PC Gamer's senior guides writer Sean Martin and a helpful peep at IGN's The Final Puzzle reveal, we've finally gotten to the bottom of what all these extra items were for. Well, most of them.
Spoiler warning for Resident Evil Requiem puzzle solutions and story elements ahead
>> By the way, read this article (link) to find how to give Grace a damage boost.

Grim Dawn marks its 10th anniversary with a triumphal update on its final expansion: 'Grim Dawn will not be going out with a bang, it will be a tremendous roar'
https://www.pcgamer.com/games/rpg/grim-dawn-marks-its-10th-anniversary-with-a-triumphal-update-on-its-final-expansion-grim-dawn-will-not-be-going-out-with-a-bang-it-will-be-a-tremendous-roar/
I haven't touched Grim Dawn in ages, but it will always have a special place in my heart (…)
Crate Entertainment has stuck with it since, adding two expansions, a handful of smaller DLC, and numerous updates, and despite not having the cachet of, say, Diablo or Path of Exile, Grim Dawn remains a big favorite among fans of the action RPG genre, racking up a "very positive" user rating across nearly 88,000 user reviews on Steam. But with yesterday—February 25—marking the game's 10th anniversary, it's finally time to wrap things up.
(...)
"After 10 years, Grim Dawn will have a modern scalable UI, something once thought impossible in an engine created when a 4:3 aspect ratio was still commonplace and 1080p was a luxury. An overhauled stash will greatly expand how you organize your awesome loot. And, dare I say, more surprises are still in store for our Fangs of Asterkarn pre-patch."

Path of Exile's next expansion overhauls a beloved endgame system that hasn't seen major changes for 10 years
https://www.pcgamer.com/games/rpg/path-of-exiles-next-expansion-overhauls-a-beloved-endgame-system-that-hasnt-seen-major-changes-for-10-years/
It's been a long time since Path of Exile has touched its lauded Atlas of Worlds system, an endgame progression track where you fight through increasingly difficult maps and bosses. Ever since it was introduced 10 years ago, it's been the main thing that keeps people playing for hundreds of hours every season.
(...)
In a move that might upset some of those players at first glance, GGG is making some big changes to the Atlas in PoE's next expansion Mirage. It borrows from PoE 2's version without completely replacing the underlying structure to PoE 1's. Instead of finding keys to enter specific maps, keys are now generic items you use to open nodes on the Atlas that correspond to maps—which is basically how it works in PoE 2. It won't have an endless web of nodes, but you'll still want to travel to each corner where you can encounter major bosses.

You might think hidden object games aren't cool, but that's only because you haven't tried the Find My Frogs: Branches demo yet
https://www.pcgamer.com/games/puzzle/you-might-think-hidden-object-games-arent-cool-but-thats-only-because-you-havent-tried-the-find-my-frogs-branches-demo-yet/
Find My Frogs was one of my favorite games of 2025, a late-year discovery that absolutely charmed me with what I firmly believe is the most chill, hypnotically relaxing gaming experience I've ever had. The sequel, Find My Frogs: Branches, is basically more of the same—a "cozy hidden object game" with hundreds of frogs living their best lives in a hand-drawn woodland village—and that's perfect, because there is literally nothing I would change about the first game except add more.

3 months after laying off a bunch of people, Splash Damage has become 'Splash Damage Group' and acquired another studio
https://www.pcgamer.com/gaming-industry/3-months-after-laying-off-a-bunch-of-people-splash-damage-has-become-splash-damage-group-and-acquired-another-studio/
In the latest example of 'I don't understand business,' Splash Damage, which just three months ago made major layoffs so it could "remain agile and adaptable in what has been a very challenging market," has acquired Gamepires, the maker of the open world survival game Scum.

The next Lego Batman recreates a memorable scene from the 1989 movie, complete with Prince soundtrack
https://www.pcgamer.com/games/action/the-next-lego-batman-recreates-a-memorable-scene-from-the-1989-movie-complete-with-prince-soundtrack/
The superhero-themed Lego games are unusual in that they're rarely homages to specific movies—unlike Lego Star Wars or Lord of the Rings or Indiana Jones, the Lego Batman games tell original stories, with a few nods to the comics and movies that inspired them, rather than recreating whole scenes in slapstick-brick form.
That's changing with Lego Batman: Legacy of the Dark Knight. The reveal trailer included nods to the Christopher Nolan movies, with Bruce Wayne going through the Batman Begins training sequence, a Lego Joker quoting Heath Ledger, and a Lego Bane recreating a scene from The Dark Knight Rises (though voiced by Matt Berry, which is an inspired choice).
It's not all parodies of the gritty Nolanverse, though. As the cinematic above shows, Tim Burton's 1989 Batman is on the menu too, with the scene where Jack Nicholson and gang vandalize the Gotham Museum of Art redone in Lego form, complete with the original soundtrack of Partyman by Prince. It's more kid-friendly than the original though, which began with the Joker gas-murdering a bunch of Gothamites and ended with him menacing Vicki Vale.

Famed for its 100+ hour anime tactics RPGs, the Disgaea series is getting an action-centric spin-off
https://www.pcgamer.com/games/rpg/famed-for-its-100-hour-anime-tactics-rpgs-the-disgaea-series-is-getting-an-action-centric-spin-off/
I have a soft spot for the Disgaea games. The molasses-thick anime trappings aren't appealing to me, but I'm drawn to the joyful excess of the things: In Disgaea 6, for example, the player cap for a character is 99,999,999, which is 99,990,000 more than the Disgaea 5 level cap of 9,999. Even thinking about Disgaea makes me want to type numbers rather than words. You can play them forever, to a point where they basically become idle games.
In true Disgaea spirit, a new action-centric spin-off doesn't have one name, but three: it was released in Japan last month as Kyouran Makaism, but is also known as Makaism: Frenzy of the Netherworld. When it releases on Steam this coming summer, it'll be known as Disgaea Mayhem.

Fallout 76 adjusted roughly 50 events and activities for the latest free update, with more XP for higher levels and shorter timers: 'We tried to concentrate on the broad strokes'
https://www.pcgamer.com/games/fallout/fallout-76-adjusted-roughly-50-events-and-activities-for-the-latest-free-update-with-more-xp-for-higher-levels-and-shorter-timers-we-tried-to-concentrate-on-the-broad-strokes/
The signature of Fallout 76's latest free update, The Backwoods, is obviously the addition of everyone's favourite elusive cryptid, Bigfoot. But the patch also brings some much-needed changes to events and activities. For starters, you can actually tell their icons apart now.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.